Featured Artists

AARON KOBLINFILIP VISNJICEDUARD PRATS MOLNERMR DOOB
JUNE 11TH / 18:30 / INTERACTIVE DESIGN + THEORETICAL + SOFTWARE
BIS

‘Let’s feed the future’ Workshop Collaborative Lecture

CreativeApplications.Net + OFFF festival have joined forces to bring you the brightest and most inspiring minds to work together for one day and present their creations in their ‘Let’s feed the future’ Workshop Collaborative.

Featuring Aaron Koblin, Ricardo Cabello (mrdoob), Filip Visnjic (CAN) and Eduard Prats Molner.

“From ideas and concepts to building interactive experiences, scenes, and frameworks where art, media and technology collide. Filip Visnjic (CAN) and Aaron Koblin will be joined on stage by workshop attendees discussing ideas and processes behind the collaborative”

AARON KOBLIN, FILIP VISNJIC, EDUARD PRATS MOLNER, MR DOOB
JUNE 8TH / 9:00 to 19:00 / INTERACTIVE DESIGN + THEORETICAL + SOFTWARE
AULA 1 (Workshop)

‘Let’s feed the future’ Workshop Collaborative

For the summer of 2011, CreativeApplications.Net + OFFF festival have joined forces to bring you the brightest and most inspiring minds to work together for one day and present their creations.

We are proud to present ‘Let’s feed the future’ Workshop Collaborative to be held at OFFF festival on Wednesday 8th June in Barcelona, featuring Aaron Koblin, Ricardo Cabello (mr.doob), Filip Visnjic (CAN) and Eduard Prats Molner.

César Pesquera / ACTOP
JUNE 9TH / 16:30 / MOTION GRAPHICS
OPENROOM

From Graphic Design To…

“Where is graphic design going? Graphic design is changing, it’s not only printed, it’s motion, it’s a movie, it’s animation, all genre of things and much more than 2D… Being a designer in the 21st Century means also being producer, sound engineer, writer. All of this and probably much more”.

César Pesquera bases his speaking on this quote by Steven Heller’s conference at OFFF Paris 2010, doing a summary of his work, the evolution from graphic to cinematographic, from the imposed briefing to a truly personal signature.

ALEX AND LIANE
JUNE 11TH / 12:30 / MOTION GRAPHICS
ROOTS

Hello, we are Alex and Liane

Alex and Liane will be talking about the evolution of their working methods from their roots in Performance Art to their experience as Music video directors and contemplating the world beyond.

ALEX TROCHUT
JUNE 9TH / 19:30 / ILLUSTRATION + GRAPHIC DESIGN + TYPOGRAPHY + CREATIVITY
ROOTS + INFLUXIS PATI DONES

More is More

His conference will consist of a summary of different sources of inspiration and workflow, through the explanation of various projects.

ANDY CRUZ (HOUSE INDUSTRIES)
JUNE 10TH / 18:30 / TYPOGRAPHY + GRAPHIC DESIGN
ROOTS + INFLUXIS PATI DONES

Hobbies = Work

Andy Cruz, founding partner and art director of House Industries, will discuss how hobbies, personal interests, collections, heros and bad habits continue to drive the design work of house industries.

ARAM BARTHOL
JUNE 9TH to 19TH / 10:30 to 21:30 / INTERACTIVE DESIGN
OFFFMÁTICA

0,16

“0,16″ is a light installation in which the viewer’s shadow is turned into pixels. The piece consists of a wall made of small square frames covered in transparent paper on both sides. There is a third layer of paper in the centre of the frames, and a lamp illuminates a visitor from a distance, whose shadow is broken down into squares, thereby presenting a pixelated human figure on the other side of the installation. The titles refer to the screen’s resolution, of 0.16 pixels per inch.

Aram Bartholl studied architecture at the University of the Arts UdK Berlin and graduated there in 2001. His installations and performances have been shown at numerous festivals, museum and gallery shows worldwide. In his art work, Bartholl thematizes the relationships between digital space and public day-to-day life.

ARS THANEA
JUNE 9TH / 15:00 / AGENCY + WEB DESIGN
BIS + INFLUXIS PATI DONES

Art of Imagination

We will take a look with more detail into the work of Ars Thanea – Imagination Agency based in Warsaw, Poland.

Share some of the newest projects that vary from premium print production projects, through interactive experiences up to digital filmmaking.

Sharing loads of production insights, problems and solutions.

BASE DESIGN
JUNE 10TH / 16:30 / MOTION GRAPHICS + GRAPHIC DESIGN + INTERACTIVE DESIGN + WEB DESIGN + AGENCY
OPENROOM

Hey

With 5 studios located in 4 countries, Base’s decentralized local-global, big-small structure allows to mix: large with small, culture with business, collectivity with individuality, words with type with motion, languages, people with people…

BENJAMIN RABE
JUNE 9TH / 12:00 / INTERACTIVE DESIGN + ILLUSTRATION
OPENROOM

Fingerpainting: Artist in Transit

Mobile Art, Fingerpainting or iArt; with apps like Brushes, SketchBookMobile or ArtStudio and the advent of powerful and tangible computers at the size of a mobile phone, artists all over the world have started to use their in-between-time to create paintings while commuting, using just their finger. they capture moments while in motion, thus defining a new form of urban mobile art. art created like that has made in into worldwide art shows and conferences so far. the session will shed a light on this new way of artful creation.

BLAKE WHITMAN
JUNE 9TH / 18:30 / STORYTELLING + INSPIRATIONAL
ROOTS + INFLUXIS PATI DONES

Viral Creativity and the Vimeo Universe

Video, as we know it, is violently redefining itself. Video is no longer just a medium, it’s now a movement. Films are changing. Art is changing. The audience is changing. And video on the web is the catalyst.

Vimeo, the video sharing site of choice for filmmakers and creatives, is at the forefront of this massive shift in video creativity and the expanding audience that has come to accept it. New technology is opening the doors to millions of people, and with this access comes an ever-evolving landscape of creative output, pushing the spectrum of creativity in exponential directions. It is influencing itself. Memes and trends of this new creative content are popping up everywhere. In essence, creativity has become viral.

Blake Whitman, VP of Creative Development at Vimeo, watches a lot of videos. Probably too many. But as the editorial voice of the site, he has witnessed, first-hand, a radical evolution of creative video and will attempt to blow your mind’s mind with new theories and examples of viral creativity on Vimeo, why it is changing “content”, and what the implications may be for the future of video itself.

BROSMIND
JUNE 11TH / 16:30 / ILLUSTRATION + GRAPHIC DESIGN + CREATIVITY
OPENROOM

Los Hermanos Mingarro

The Mingarro Brothers invite us to an inspiring journey through their more famous works. In a relaxed but rigorous speaking, they will tell us funny stories, they will explain how is their work technique, they will show the daily job at the studio…

And of course they’ll project the Mingarro Films video.

BUNGALOW
JUNE 11TH / 17:30 / MOTION GRAPHICS
OPENROOM

Bungalow’s way of working

BUNGALOW will go through its most emblematic work of the last 3 years, emphasizing the way its four co-founders face their particular work process day by day.

Bungalow will show the depths of each project from initial concept to final output, passing by the whole creative process.

They made the Bumper-ins for Saturday, June 11th

CARL BURGESS
JUNE 10TH / 16:00 / FILMMAKING + GRAPHIC DESIGN + INSPIRATIONAL
ROOTS + INFLUXIS PATI DONES

More Soon

Showing a selection of new and old projects and discussing the things that haven’t worked out and how it’s all a part of my working process.

DAITO MANABE & MOTOI ISHIBASHI
JUNE 9TH to 19TH / 10:30 to 21:30 / INTERACTIVE DESIGN
OFFFMÁTICA

Fadeout

An image captured by infrared camera is drawn using laser irradiation on a phosphorescent screen. The laser “paints” the image on the screen from one side to the other, with each movement creating a small shiny area that only remains for a short period of time, before returning to its original state.

Based on this simple principle, it is possible to create a representation in great detail with shades, gradations and contrasts, creating an image that is as realistic as it is ephemeral.

Working across different fields including art, design and research, Daito Manabe has approached and redefined existing media and technologies from their own unique angles. Instead of using technologies to achieve an ever “higher-resolution” illusionistic reality, his works aim at rediscovering the beauty of transient events through careful observations and exploration of the basic properties of body, computer and computer programming.

DAITO MANABE & MOTOI ISHIBASHI
JUNE 9TH to 19TH / 10:30 to 21:30 / INTERACTIVE DESIGN
OFFFMÁTICA

Points

“Points” is a work that traces the audience’s image using a system consisting of a 3D camera and a compressed air pistol.

The programme calculates the edges around the visitor using the depth data obtained from the camera, and makes them into a sequence of targets for the pistol. The system uses the famous mathematical combinatorial optimisation problem known as the “traveller problem” to calculate the optimum paths of the two high resolution actuators that control the compressed air pistol.

DENTSU LONDON
JUNE 10TH / 18:30 / INTERACTIVE DESIGN + AGENCY
BIS

Zero is a Magic Number

Dentsu London’s first year of thinking about making, the future and magic.

DEPTHCORE
JUNE 10TH / 17:30 / GRAPHIC DESIGN + ILLUSTRATION + COMMUNITY
OPENROOM

Depthcore; International Art Collective

Depthcore has existed as a showcase and private haven for artists around the world since 2002.

In this talk we will recap the history of the collective, covering it’s inception, early work and development through till today, highlighting the work of key members, and discussing the present role and necessary evolution of a creative collective in the context of current professional life.

DESIGN IS DEAD
JUNE 9TH / 17:00 / INTERACTIVE DESIGN + WEB DESIGN + AGENCY
ROOTS

Hello, we’re Design is Dead

They like to see themselves as craftsmen with keyboards, if you will. With their steady flow of ever-growing skills and ideas, every day they do what we do best: Translate the analog experience, touch and feel to today’s full-blast Dolby Surround digital environment using nothing but the power of their amazingly fruitful and ingenious minds.

The worlds of graphics, video, audio, web, and games are their playground (one that they probably designed themselves).

Design is Dead takes a project from its inception through its development, realization and presentation and makes it work. Simply because they can, using their signature tools: a unique blend of graphic virtuosity, cross-medial activity, and technical knowledge.

Presenting the OFFF new website!

EBOY
JUNE 11TH / 16:00 / GRAPHIC DESIGN + ILLUSTRATION
ROOTS + INFLUXIS PATI DONES

Object Oriented eBoy

We’ll be talking about our object oriented workflow approach. And why we keep having fun.

ERIK SPIEKERMANN
JUNE 11TH / 18:30 / GRAPHIC DESIGN + TYPOGRAPHY + THEORETICAL + INSPIRATIONAL
ROOTS + INFLUXIS PATI DONES

Rethinking Design, Redesigning Thinking

I’ll talk about how we work today, our attitude and our tools. I’ll explain why we need so many typefaces, why it is important to work together in teams and what type of projects we should be working on.

A report about being a communication designer by someone who has been doing it for over 40 years.

FALK & SUN’S
JUNE 9TH / 16:00 / INTERACTIVE DESIGN + GRAPHIC DESIGN + AGENCY
BIS

Ready, shoot, aim. A Story about creative endeavor (which is a really fancy way of saying: “Try”

The ever-exciting journey of starting up a creative business. Two adventurers, one German, one Korean, wandering the path of entrepreneurship.

On that long and winding, sometimes stony road they meet all sorts of interesting characters and creatures that join them on their quest.

Drop by and say hi.

They made the OFFF 2011 iPhone App.

GEOFF MCFETRIDGE
JUNE 11TH / 17:00 / MOTION GRAPHICS + STORYTELLING + ILLUSTRATION + ANIMATION
ROOTS + INFLUXIS PATI DONES

Into The White Well

When I am deep in concentration, my mind is not dark, it becomes bright with light. This is what I call the “white well”. This is where ideas come from, and ideas are central to my work. Ideas are essentially like inventing language. Ideas fill the gaps between language and things. Gaps such as; the difference between YEAH and YES, or physical gaps like; where the apple becomes the core.

In my art I try to viscerally connect the viewer with the indescribable. Connections that I find are essential and expansive if not spiritual.

Graphics can be like poetry. Poetry where you not only come up with the rhymes, but also invent the language.

HAN HOOGERBRUGGE
JUNE 9TH / 16:00 / ANIMATION + FILMMAKING + STORYTELLING + INSPIRATIONAL
ROOTS + INFLUXIS PATI DONES

ProStress

Han Hoogerbrugge is considered a pioneer of animation on the Internet, although his interactive series are just a part of a much broader corpus of works that includes paintings, sculptures, installations, illustrations, engravings and films, all of which make up the Hoogerbrugge Universe.

Han will talk about his latest works.

HELLO MONDAY
JUNE 11TH / 17:00 / WEB DESIGN + AGENCY
BIS

When You Reach the Crossroads, Take It

What direction do you take as an agency? Where do you put all your faith and how do you know that you are doing the right thing?

Hello Monday will share its honest story about a journey full of challenges and crossroads.

HEY STUDIO
JUNE 10TH / 14:30 / GRAPHIC DESIGN
OPENROOM

Hey Barcelona!

They will explain all the facts that influence their life, like being born in Barcelona, and how all this affects to their works.

HORT
JUNE 10TH / 15:00 / GRAPHIC DESIGN + CREATIVITY
ROOTS + INFLUXIS PATI DONES

A Band Named Hort

`Forget the politics, it’s Rock’n’Roll´. For the very first time, the band HORT will perform in Barcelona at the opening of the exhibition named HORT.

We will talk about the idea, how we created the characters and what will happen in future.

IGNORE
JUNE 9TH / 18:30 / GRAPHIC DESIGN + MOTION GRAPHICS + INTERACTIVE DESIGN + EXPERIMENTAL + INSPIRATIONAL
BIS

Ignore This Conference

Learn how a team of creative people brought together by the Offf Atelier gained powers thanks to the chemical properties of excesive ingestion of junkfood, and gave birth to a monster… YES! a monster made out of different pieces. NO! not Frankenstein.

You should ignore this conference if you don’t want to know how a book, a short film, a graphic campaign, an interactive installation, a set of bumper-ins, and an ad agency came to be thanks to the Offf Atelier electric-shock-like therapy.

This is the story of the monster that was the communication campaign for the Offf 2011 Festival.

A story of tears and… tears (of joy)

They made the Bumper-ins for Thursday, June 9th

IGNORE
JUNE 9TH to 19TH / 10:30 to 21:30 / INTERACTIVE DESIGN
OFFFMÁTICA

Photobooth

“Photobooth” is a slightly different version of the classic instant photo booth: the user is photographed by a system that does not aim to be functional, but instead to make the visitor emotionally involved.

“Photobooth” is produced by Ignore, students of OFFF Atelier, an OFFF educational project that came about in order to offer provide real intense first hand professional experience for new generations of artists. It is a multidisciplinary experiment that includes young people from different fields, such as graphic design, new media and video.

INFORMATION IS BEAUTIFUL
JUNE 10TH / 16:00 / INTERACTIVE DESIGN + THEORETICAL
BIS

Information is Beautiful

In an age of high-speed living and info overload, visualized information has incredible potential to help us quickly understand, navigate and find meaning in complex world.

The use of infographics, data visualisations and information design is a rising trend across many disciplines: science, design, journalism and web.

At the same time, daily exposure to the web is creating a incredibly design-literate population. Could this be a new language?

David will share his passion for exciting potential of this merging of design, information, text and story. And unveil some of the interesting, unexpected and sometimes magical things that happen when you visualise data, knowledge and ideas.

And, admitting that his book is as full of mistakes as it is successes, he’ll also explore some of the common pitfalls, traps and FAILS that dog this young design form. Using examples from his book and blog, he’ll share thoughts on what makes a successful information visualisation and journalistic tips, especially for designers, on how to zero in on interesting data and subjects – and how designing information expose your own biases and change your views about the world. Oh yeah!

JAMES WHITE
JUNE 9TH / 15:30 / GRAPHIC DESIGN + ILLUSTRATION
OPENROOM

Back to the Future: Part II

Time to rock! Staying enthusiastic about your art and design is not entirely about finding new clients, nor is it about the changing industry.

We need inspiration, entertainment, progression, a solid bridge between conceptual and technical, and a positive outlook on our place in the design universe. What matters when searching for your creative voice?

This presentation will deal with all of these points wrapped into personal stories, art examples, client case studies, the importance of self-investment and a solid dose of nostalgic inspiration mixed with rock n’ roll. James will discuss the ins and outs of selling your personal artwork online and the adventure of building his line of designer t-shirts and posters.

He will also present the lessons learned from running his Signalnoise Design Studio for the past 5 years and how he went about creating his name in the design industry, which started 30 years ago at the age of 4.

This presentation will be a full and robust extension on last year’s session, which was lovingly titled Back to the Future. This might be titled Part II, but don’t worry you haven’t missed a thing because when this baby hits 88 miles per hour, you’re gonna see some serious shit.

JENNIFER CIRPICI
JUNE 10TH / 11:00 / GRAPHIC DESIGN
OPENROOM

Make the Impossible Possible

She is living proof that you need to fight in the design industry, especially at young age of 20. She believes that school in this industry is an option for some but not all. For her in particular though simply having skills, motivation and a good sense of marketing are key and not to forget having great social skills.

In this conference she’ll talk about her experience with graphic design school, agencies and being freelancer. She’ll share tricks with you and talk about the do’s and the don’ts.

This conference is about pushing your boundaries, making the impossible possible. Also motivating and inspiring people especially young artists. I suggest people bring something with you to write/type down notes.

JOHNNY KELLY
JUNE 10TH / 12:30 / GRAPHIC DESIGN + ANIMATION + STORYTELLING
ROOTS + INFLUXIS PATI DONES

Ideas / Process / Things

A rambling adventure through the trials and tribulations of commercial animation.

JON BURGERMAN
JUNE 10TH / 17:00 / ILLUSTRATION + INSPIRATIONAL + EXPERIMENTAL
ROOTS + INFLUXIS PATI DONES

A short talk about working and not working and how to waste your time proficiently

Will discuss the merits of not working hard and dispel the myth that any success is always a good thing. He will moan, complain, whine, wheel, guffaw, gulp, sweat, swear and smear, all in an effort to explain how he has spent the last 10 years of his life and what on earth he’s going to do to make sure the next 10 are different.

It’s a talk about work and life, because you only have one life and you’ll probably end up working for most of it, which is kind of tragic.

There might be some jokes too. And photographs of salads. And maybe the odd drawing. The end.

JON BURGERMAN
JUNE 10TH / 11:00 / ILLUSTRATION + INSPIRATIONAL + EXPERIMENTAL
AULA 1 (Workshop)

Anti-Work Shop

People would come with a pen and notebook. We’d sit, eat salads perhaps and drink tea. We’d talk, look at somethings online perhaps, or out of the window. We’d talk to each other, but the general outcome/skills taught would be completely undetermined.

Sometimes I wake up and have no idea what day will bring. Sometimes I sit at my desk, and have no idea what will come out of my pen.

The workshop could be a retreat from adding information into our heads. It could be a relaxing hour or so where stuff can be teased out of your head, things you didn’t even know was in there in the first place.

JOSHUA DAVIS
JUNE 9TH / 20:30 / INTERACTIVE DESIGN + GRAPHIC DESIGN + INSPIRATIONAL + ILLUSTRATION + SOFTWARE + CREATIVITY
ROOTS + INFLUXIS PATI DONES

The Unknown Voyage

There are people who have complete visions in their minds and are content with crafting those visions, 100 percent in some artistic craft. I’m not that guy. Most of my days are filled with failure and being lost.

It’s this alone, that keeps me interested in my profession. I hope that at any moment, under a mountain of failure, The Unknown Voyage presents a path to some new discovery. I love the process, and I’ll be spending my session walking though process with some latest projects I’ve been working on.

JOSHUA DAVIS
JUNE 9TH to 19TH / 10:30 to 21:30 / INTERACTIVE DESIGN
OFFFMÁTICA

The Yelling Room

Joshua Davis is a very highly respected artist, designer and technologist from New York (he works with tools he creates himself) and is considered an icon of modernity and has always been eagerly awaited in previous OFFF events, at which he has been a regular collaborator.

For this first event, OFFFMàtica, is preparing a pieces specifically commissioned for the festival: an installation that will enable viewers to create various portraits based on the sounds they make.

JULIEN VALLÉE
JUNE 11TH / 10:30 / MOTION GRAPHICS + ANIMATION + EXPERIMENTAL + STORYTELLING + INSPIRATIONAL
AULA 1 (Workshop)

Dot Workshop

Stories or narratives have been shared in every cultures for different means and that since a very long time ago. People lives to tell stories, whether it’s based on facts, something that someone else said or even by making up fictional stories.

We also keep a lot of objects from those stories : a ticket from a concert you went to see with a very special friend; an old frame from your grand-parents house; sports cards from your favorite football player when you were child… Those memories are incrusted into these objects and attributes them a totally different signification from one person to the other.

In this workshop we would like to explore what story could tell a simple ‘dot’. Participants will have about 5 seconds (60 frames) to bring the dot to live : it can change it’s form, it’s matter, duplicate, transform into a plant, travel trough a dramatic universe, etc. As long as it brings us into their universe. The dot need to get back into it’s original position and shape at the end of the story.

KEETRA DEAN DIXON
JUNE 11TH / 15:00 / GRAPHIC DESIGN
ROOTS + INFLUXIS PATI DONES

Personal Reminders When Making

A peak into the meandering methodologies of Keetra Dean Dixon via excerpts of process and short stories.

Dixon will discuss the impetus and techniques utilized while attempting to encapsulate the confusion of connection; touching on attempts to leverage the unexpected in the shaping of experience, breaking as a means of making and twisting materials in the pursuit of new form.

KULTNATION
JUNE 9TH / 11:30 / MOTION GRAPHICS
ROOTS + BIS + OPENROOM + INFLUXIS PATI DONES

Constructing Dreams for the Future (Premier OFFF 2011 Partners Titles)

In a world where the future is uncertain, great utopias forsaken and reality is a constructed space; a dream is born. A dream – awakened by passion and love – inspired and reinterpreted by space, form and light as the creative and transforming force for constructing a new future.

Offf Partner Titles is the place where design, architecture, typography and animation merges to create this perfect, transforming and utopian dream.

KYLE MCDONALD, ZACH LIEBERMAN, THEO WATSON & DAITO MANABE
JUNE 9TH to 19TH / 10:30 to 21:30 / INTERACTIVE DESIGN
OFFFMÁTICA

The Janus Machine

Sitting in a chair opposite the scanner, the viewer is bathed in light and the system scans his or her profile in 3D. This portrait captures the visitor’s face and compares it with a portrait produced earlier.

This comparison creates a silhouette of the captured form, and encourages a search for similar portraits. The Janus Machine (its name refers to the Roman god of duality) is an entertaining look at relationships with other people based on light, and encourages exploration of these similarities.

LERNERT & SANDER
JUNE 11TH / 11:30 / GRAPHIC DESIGN + EXPERIMENTAL + INSPIRATIONAL
BIS + INFLUXIS PATI DONES

Attention, Attention! We Just Love attention!

Talk about their work and their daily distraction of vanity searching ‘lernert & sander’ on the internet.

LUST
JUNE 11TH / 11:30 / INTERACTIVE DESIGN
ROOTS

Digital Anthropology

Keywords: Generative Systems, Graphical Navigation, Database Design, Rhizomatic Systems, Code as Tool, Social Chaos, Meta Language, Process-based Design, Semantic Orientation.

MARC GÓMEZ DEL MORAL
JUNE 11TH / 14:30 / FILMMAKING + STORYTELLING
OPENROOM

Lighting on Music Videos

Marc Gómez del Moral is a cinematographer. Through his work for bands like: Los Planetas, Scissor Sisters, El Guincho o Battles… we’ll try to understand what’s his work about.

MARIAN BANTJES
JUNE 10TH / 20:30 / GRAPHIC DESIGN + TYPOGRAPHY + THEORETICAL + INSPIRATIONAL
ROOTS + BIS + INFLUXIS PATI DONES

Unusual Joy

Will talk about the role of juxtaposition in her work, where structure meets fluidity, planning combines with pure whim, beauty and darkness, and her constant drive to resist the obvious path in favour of the unexpected.

MARNIX DE NIJS
JUNE 9TH to 19TH / 10:30 to 21:30 / INTERACTIVE DESIGN
OFFFMÁTICA

Mirror Piece

This installation scans the facial features and characteristics of the person looking in the mirror and compares them with those of many other portraits in a database that includes individuals that have become famous for being controversial or who are even criminals in some cases.

Once the similarity has been established, a computerised voice publicly announces the name of the person identified with each viewer, highlighting the increasing use of biometric technology in the public space which according to Nijs, is something that should arouse our scepticism.

Marnix de Nijs is a Dutch artist whose work explores the dynamic clashes between bodies, machines and technology in contemporary society.

MR KONE
JUNE 10TH / 17:00 / ILLUSTRATION
BIS

Made in Mexico

Living in Mexico is not easy. During the last years we’ve seen our society suffer from political, economic and social problems. Insecurity grows every day. Drug dealing, corruption and political scandals are usual topics in our everyday life.

But Mexicans have learned to deal these situations and we’re beginning to reach our goals, finishing our projects.

Designing in Mexico is not easy. For us, with a long record of great efforts, make a living out of the thing we love is amazing, so we try to enjoy it every day.

Made in México is a deep thought on how the environment, the reality of every country, its folklore and historic legacy, contributes to generate new visual languages. That’s how we developed original and authentic projects for brands such like Nike, Malibu Rum or PepsiCo, amongst others. This is the portrait of an independent designer, that enlightens the designing life in Mexico.

MULTITOUCH BARCELONA
JUNE 9TH / 17:00 / INTERACTIVE DESIGN
BIS + INFLUXIS PATI DONES

Run OFFF

Their main purpose is to involve people in unique experiences.

The concept of “user” is too superficial to keep using it, they prefer to talk about people, feelings and emotions. Human capacities and relationships are the focus of their work and purpose of their research. Strip technology and its original coolness made warmer due to human touch.

Create atmospheres that give shelter to human relationships where technology is nothing more than an excuse.

MWM
JUNE 11TH / 16:00 / GRAPHIC DESIGN + ILLUSTRATION + EXPERIMENTAL
BIS

Matt W. Moore OFFF 2011 Conference

An image slideshow featuring in-depth process photos of the Art & Design projects I’ve worked on in the last year. Huge murals, Fashion, Logos, Vectorfunk, Product Collaborations, Typography, Fine Art and Exhibitions, and More. A Behind-The-Scenes look into my laboratory and process.

NICK CAMPBELL
JUNE 11TH / 12:30 / MOTION GRAPHICS + THEORETICAL
BIS + INFLUXIS PATI DONES

How to be Creative and Get Paid

Nick is currently working on finding ways to share his experience in design and business.

ONUR SENTURK
JUNE 9TH / 19:30 / MOTION GRAPHICS
BIS

Being the most

Will present his personal and commercial works at the OFFF festival.

OVERTYPE STUDIO TOUR: BCN VOL 1.0 WITH INOCUO, BROSMIND, DIESTRO, JOEL LOZANO, HANAKO MIMIKO, LUIS NCT & ENRIC SANT
JUNE 9TH to 19TH / 10:30 to 21:30 / INTERACTIVE DESIGN
OFFFMÁTICA

Various Works

Overtype is a research project headed by flan* (flan.cat) focusing on the study of the expression of the stroke and combination between drawing and technology.

An important part of the project is the creation of digital tools adapted and designed specifically for artists, designers, illustrators and printers, seeking new experiences and types of digital creation.

Overtype Studio Tour is a means of raising the profile of this concept, and is a journey around the leading studios to create a collaborative work and present the possibilities of the project.

In this case, Overtype Studio Tour: BCN Vol. 1.0 includes six of Barcelona’s leading design studios in this collective work: Inocuo, Brosmind, Diestro, Joel Lozano, Hanako Mimiko, Luis NCT and Enric Sant. Each of them has to use different artistic processes and tools to illustrate and/or design the portraits of the members of each studio. The process can be followed live through facebook’s project site (facebook.com/overtype).

PAUL BURNETT
JUNE 11TH / 12:00 / CREATIVITY + SOFTWARE + THEORETICAL + AGENCY + INSPIRATIONAL
OPENROOM

Far-Reaching Advances in HTML5 and Flash Tooling

The explosion of smartphones and tablets is drastically changing how content is distributed and consumed.

Adobe Creative Suite Web Premium CS5.5 advances HTML5 authoring tools, continuing Adobe’s commitment to offer the best solutions for Web designers and developers to create browser-based content that gives end-users a seamless and immersive experience across virtually any screen.

New additions in Flash Professional CS5.5 include content scaling so users can easily scale their content on stage to adapt to different screen sizes, which is a huge timesaving.

Discover in this workshop how the advances in HTML5 and Flash tooling available in Creative Suite 5.5 can help to deliver of browser content and new rich interactive apps has never been easier across Android, Blackberry and iOS.

PHYSALIA STUDIO
JUNE 9TH / 14:30 / MOTION GRAPHICS + ANIMATION + EXPERIMENTAL
OPENROOM

Motion Lab

Physalia’s conference will be featuring some of the techniques and devices used to create the MADMMX piece and Resonance, a huge collaboration between 20 Motion Designers + 11 Sound Designers from around the globe.

Also, the biggest creation from Physalia’s lab will be premiered and revealed exclusively for this year’s OFFF…

POSTPANIC
JUNE 11TH / 19:30 / MOTION GRAPHICS + FILMMAKING + STORYTELLING + INSPIRATIONAL
ROOTS + BIS + INFLUXIS PATI DONES

OFFF 2011 Main Titles

Mischa will introduce the work of PostPanic and mainly talk about the making of the Titles film for OFFF 2011 and his inspiration for it, bringing some other projects to show as well.

PressPausePlay, A Film about Hope, Fear and Digital Culture
JUNE 9TH / 18:45 + JUNE 10TH / 19:30 + JUNE 11TH / 18:45 / FILMMAKING + STORYTELLING + INSPIRATIONAL
CINEXIN

The digital revolution of the last decade has unleashed creativity and talent of people in an unprecedented way, unleashing unlimited creative opportunities.

But does democratized culture mean better art, film, music and literature or is true talent instead flooded and drowned in the vast digital ocean of mass culture? Is it cultural democracy or mediocrity?

This is the question addressed by PressPausePlay, a documentary film containing interviews with some of the world’s most influential creators of the digital era.

RESONANCE
JUNE 9TH / 20:00 + JUNE 10TH / 20:45 + JUNE 11TH / 20:45 / MOTION GRAPHICS + SOUND DESIGN
CINEXIN

Resonance is the vision of SR Partners; a collaborative project with over 30 independent visual and audio designers / studios. The aim was to explore the relationship between geometry and audio in unique ways.

Animators and Audio Designers were paired up at the beginning of the project and were given the guidelines to create a piece between 12 and 20 seconds and in HD quality, the rest was up to them.

We were honoured to be premiering the film at Barcelona OFFF 2011.

Some of the artists are Esteban Diacono, Jean-Paul Frenay, Kultnation, Mate Steinforth, Murat Pak, Onur Senturk, Physalia Studio, Polynoid, Sr Partners, Thiago Maia, Tronic Studio, Audionerve, Combustion, David Kamp, Hecq, Echolab, Michael Fakesch,

So watch the film and please let us know what you think.

RICK BANKS
JUNE 10TH / 15:00 / GRAPHIC DESIGN
BIS

From Type Trumps to Renault

Will talk about his journey in the design world since graduating in 2007. He will talk about his inspirations, why design is important, modernism and his continuous drive for self improvement.

RICK POYNOR
JUNE 10TH / 19:30 / THEORETICAL + INSPIRATIONAL + CREATIVITY
BIS + INFLUXIS PATI DONES

Uncanny: Surrealism and Graphic Design

The Surrealist movement of the 1920s and 1930s concentrated on literature, painting, photography and film.

As the movement’s influence spread, Surrealist ideas and images had a profound impact on applied image-makers and, by the 1960s, the effects of Surrealism were widely felt in graphic communication.

This lecture will trace the presence of an often overlooked, alternative graphic tradition in Europe and the United States that continues to this day.

It will show that graphic design, too, can sometimes be a place to encounter the strange, the fantastical and the uncanny, and to experience the convulsive beauty and capacity for enchantment and wonder that the Surrealists called “the marvellous”.

ROB CHIU & HECQ
JUNE 9TH, 10TH, 11TH / 10:30 to 13:30 / MOTION GRAPHICS + FILMMAKING + STORYTELLING + SOUND DESIGN
SALA RAVAL (Workshop)

The Alternative OFFF Titles

During 3 days the participants will experience what’s doing an OFFF Main Titles with Rob Chiu and Hecq, the best of the best. From the first ideas, script, story boards, shooting, sound design, editing and post-producing to the final piece that OFFF will premiere at main stage on Saturday, June 11th in the afternoon, just before PostPanic show the OFFF Barcelona 2011 Main Titles.

RUFUS DEUCHLER
JUNE 10TH / 11:30 / CREATIVITY + SOFTWARE + THEORETICAL + INSPIRATIONAL + AGENCY
BIS

Deliver Amazing Designs to Tablets and Smartphones

With Creative Suite 5.5 Design Premium, designers can create immersive digital magazines, elegant eBooks with accompanying video and audio, world-class websites, and interactive mobile applications built with familiar Flash tools that display consistently across AndroidT, BlackBerry Playbook and iOS devices.

Discover how CS5.5 keeps you ahead of the rapid proliferation of mobile devices. Mobilize your creative vision and learn the essentials from the ultimate toolkit for designing eye-catching print content, immersive digital magazines and corporate publications, elegant eBooks, dynamic PDF files, websites based on HTML5/CSS3 standards, and interactive content that displays consistently across screens of virtually any size.

RUSSIAN CREATIVE PANEL WITH EVGENY KISELEV, VLADIMIR TOMIN & ARSENY VESNIN
JUNE 10TH / 11:30 / GRAPHIC DESIGN + MOTION GRAPHICS + COMMUNITY + EXPERIMENTAL
ROOTS + INFLUXIS PATI DONES

Russian Panel

Dark matter of Russian Creativity never become that close. You are welcome to reveal it and watch the showcases of selected works of Russian motion and digital artists.

Panel is curated by Arseny Vesnin from Designcollector blog together with Evgeny Kiselev and Vladimir Tomin. It is divided to three parts: Masters of Motion, Digital Artists and Young Blood.

SEEPER
JUNE 11TH / 11:00 / INTERACTIVE DESIGN
OPENROOM

Creative and technologist Evan Grant is founder of seeper and has a self-applied remit for innovation led wonderment

Evan will discuss seeper’s work, which explores natural interaction and the use of ubiquitous computing to create immersive, multi-sensorial experiences and memories.

Evan Grant has spoken around the world, including at TED.com in the UK and US.

SET HUNTER & ERIC ROSENBAUM
JUNE 9TH to 19TH / 10:30 to 21:30 / INTERACTIVE DESIGN
OFFFMÁTICA

Stillness Clock, Motion Clock

This work explores the perception of time – while moving and at rest – using the slit-scanning technique (similar to capturing movement using photographs).

The work consists of two video clocks: the one on the left responds to the viewer’s movement, and leaves a jagged trail of the activity with the passing of time; the one on the right is activated only when there is no movement, while the visitor’s image emerges slowly.

A comparison of the two clocks leads to the question: does time pass more slowly when you are moving or when you keep still?

SLASHTHREE WITH BECHIRA SORIN & SAAD MOOSAJEE
JUNE 9TH / 12:30 / GRAPHIC DESIGN + ILLUSTRATION + COMMUNITY
BIS + INFLUXIS PATI DONES

Simple Questions, Complex Answers: slashthree – Behind the Curtain

In our presentation we will endeavor to explore the hidden world that lies behind the curtain of the slashthree collective.

We will be looking at four simple questions that yield complex answers, the who, what, why, and how of the slashthree collective.

SOON IN TOKYO
JUNE 9TH / 17:30 / INTERACTIVE DESIGN + EXPERIMENTAL + AGENCY
OPENROOM

Now Here, Soon in Tokyo (From Strategy to Meatballs)

Non-specialized specialists. The meatball as a media. Advanced marketing strategies such like the bluff and the sensationalism, in oposition to the brutal truth. The ignorance as an added value.

How to become millionaire.

STEFAN SAGMEISTER
JUNE 11TH / 20:30 / GRAPHIC DESIGN + THEORETICAL + INSPIRATIONAL
ROOTS + BIS + INFLUXIS PATI DONES

Design and Happiness

Will explore the possibilities to achieve happiness as a designer, his tactics to make sure his work remains a calling without deteriorating into a job as well as the chances to design pieces that induce happiness in the audience.

Lots of work from the last couple of years will be shown.

STUDIO BLUP
JUNE 11TH / 15:30 / GRAPHIC DESIGN + MOTION GRAPHICS + AGENCY
OPENROOM

Dines vs Crayondreamer

Dines (Studio Blup) and Crayondreamer (Tribal DDB London) are two of London’s hottest young urban designers.

They will be talking to the offf audience about their latest projects and the process of style development. They will also be showing their much talked about 2011 collaborations.

SUFFERROSA, live cinema
JUNE 9TH / 20:45 + JUNE 10TH / 18:45 + JUNE 11TH / 20:00 / STORYTELLING + EXPERIMENTAL
CINEXIN

Sufferosa is a live cinema based movie by Dawid Marcinkowski.

The movie combines video, animation, literature, music with the web and is considerd as one of the biggest interactive storytelling projects ever made (110 scenes, 3 alternative endings, 25 actors among others Beata Tyszkiewicz and Ryszard Ronczewski, famous legends of Polish film industry, 20 locations).

Soundtrack to the movie includes artists such as Sonic Youth, Memory Tapes or Exploding Star Orchestra.

Sufferrosa is inspired by Jean-Luc Godard’s movie ‘Alphaville’, W.J.Has’s cult-movie ‘The Manuscript found in Saragossa’, American film noir and the French writer Vernon Sullivan.

Sufferrosa is a neo-noir thriller and a satire of the cult of beauty and youth in the present-day world.

Detective Ivan Johnson is looking for a missing woman, Rosa von Braun. His investigation leads him to Professor Carlos von Braun, who works on Reujvenation treatments for women. Von Brauns orders Johnson to be drugged and taken to his clinic located on Miranda Island. A few days later Johnson wakes up in a cell.

The movie is a NON-COMMERCIAL artistic project.

SUPERBE
JUNE 10TH / 12:00 / INTERACTIVE DESIGN + EXPERIMENTAL
OPENROOM

Reborn-Reboot, memory under pressure!

If you put a cat in a blender, scientifically speaking, the blender is more likely to win. If you want to replicate yourself, use a photocopier. If you are spi-derman, a banker and a good-father, are you the addition of the three or something else?

Who are we? Do machines dream ? What makes our creativity? Is there any real space between “reborn and reboot”?.

THE MILL
JUNE 9TH / 20:30 / MOTION GRAPHICS + ANIMATION + FILMMAKING + STORYTELLING + INSPIRATIONAL + AGENCY
BIS

Process and Experimentation: The Mill’s design team talks about the development of an idea

From interpretation to exploration we take many approaches to a concept. How do we impact an audience with an idea? We are designers and explorers yet we are also consumers of media as much as we are the creators. The idea is just the beginning – a strong process and workflow is necessary to fulfil the brief to its potential.

Finally, we look at selling an idea as this is an art in itself. We are constantly determined to challenge an audience and we must state our case with full sincerity. We are prepared to test our ideas to let them fail before letting the best course win. Confidence and flexibility allow us to find surprising and successful results.

During this discussion we will share several case studies and explain each journey from concept to completion providing a glimpse of how The Mill still remains hungry and nimble.

TIMBA SMITS
JUNE 10TH / 15:30 / GRAPHIC DESIGN + ILLUSTRATION + COMMUNITY
OPENROOM

Timbas sooper dooper feature presentation of wonderful and creative delights

He will talk, like the hit 1989 album by D-Mob suggests will be a “Little
bit of this, A little bit of that”. Watch, listen and tap your feet to the
beat as I jump between my experience as a successful independent magazine publisher, award winning graphic designer, gallery curator, freelance illustrator and practicing artist.

Get ready to be rumbled with an insightful, inspiring and in-depth look at how to be a ‘great’ creative with an overall focus on the importance of individual style, attention to detail and consistency.

Warning: there may be a little swearing!

ToDo
JUNE 10TH / 12:30 / INTERACTIVE DESIGN
BIS

Better Nouveau, when bits fall in love with atoms

Is a new project by ToDo: a family of products generated through digital techniques and applied computational strategies. It aims to transform mass all-of-a-kind products into dynamic, adaptive and evolving processes.

We exploit the designer’s ability to write custom software to connect the digital potential of bits with the direct, on-demand production of contemporary crafts, allowing for limitless variations, and encouraging the end-user to participate in the creative process.

To launch the Better Nouveau family, in 2009 we released Spamghetto, a generative spam-based wall covering which turns a traditional material such as wallpaper into a pattern of subtly offbeat digital motifs, which vary depending on the original spam material and on a handful of possible customization options.

At OFFF Barcelona 2011 we present our new-born Better Nouveau product Tweetghetto, a virtually endless wall of words which are generated from the user’s own selection of Twitter posts.

Tweetghetto extends the concept of user-centric customization of immutable, serialized products because it works without a pre-determined process and content, yielding truly ever-changing results.

UNIT9
JUNE 9TH / 15:00 / AGENCY + WEB DESIGN + INTERACTIVE DESIGN
ROOTS

Emotions and speed

Emotions are what make a good story good. Smart phones and browsers are the place of speed. It is a huge challenge to bring an engaging experience into these mediums. It’s about storytelling and taking your time.

I’ll go through three key projects and talk a little bit about how this presented a challenge, and how we tried to overcome it.

VASAVA & RUFUS DEUCHLER
JUNE 9TH / 12:30 / GRAPHIC DESIGN + WEB DESIGN + MOTION GRAPHICS + AGENCY
ROOTS

Vasava and Adobe Creative Suite 5.5

Vasava believes in technology in support of creativity, whether they are programming for the web, editing video, or designing for print, they continually find ways to push the boundaries of their craft, with a passion that shines through in everything they do.

Vasava will showcase their creative experimentation using Adobe Creative Suite 5.5 to deliver highly compelling content, across diverse media and devices.

You will discover how Creative Suite tools have evolved to dramatically enhance your workflow. You’ll learn how to work faster and stay ahead on top of industry trends, especially with the rapid proliferation of mobile devices and the vast array of screen sizes.

Adobe Creative Suite 5.5 is ready to help you boost productivity and keep pace with your creative vision.

VILLAR-ROSÀS
JUNE 11TH / 15:00 / MOTION GRAPHICS + FILMMAKING + STORYTELLING + AGENCY
BIS

La Forma de las Ideas

Villar-Rosàs reinvents itself creating La Forma. A department of design and art direction craftsmen that is born with the goal of making all the agency’s audiovisual and graphic work almost excellent.

VINCENT MORISSET
JUNE 10TH / 19:30 / FILMMAKING + STORYTELLING + GRAPHIC DESIGN + INSPIRATIONAL + INTERACTIVE DESIGN
ROOTS

A Film for Computer & a Digital Album Artwork Beyond the Single JPG

Presentation of BLA BLA, a film for computer & Arcade Fire’s synchronised artwork.

BLA BLA is an exploration of the cinematic possibilities of the computer as a medium and The Suburbs’ digital artwork is an attempt to re-introduce the relation between visuals, lyrics and songs in the age of the ipod.

VV.AA.
JUNE 9TH to 19TH / 10:30 to 21:30 / INTERACTIVE DESIGN
OFFFMÁTICA

Online Works

OFFFMàtica also offers a selection of online website and projects which are of particular interest in terms of their applications and works related to the world of the portrait.

Some of them allow the viewer to interact by means of webcams (Source Laboratory, Face Your Pockets), while others distort and manipulate faces created beforehand (Monoface), and others play with typography in relation to human body language (Helvetica Face, Type Face Project).

YEAR ZERO PLAYS
JUNE 9TH / 20:00 + JUNE 10TH / 20:45 + JUNE 11TH / 20:45 / MOTION GRAPHICS + FILMMAKING + EXPERIMENTAL + INSPIRATIONAL + SOUND DESIGN
CINEXIN

An exclusive collection of movies/motion graphics made specially for OFFF 2011 Year Zero book.

Artists like Actop, Base Design, Blake Whitman, Ignore, Lullatone, Sanpuk, Multitouch-Barcelona, Nick Campbell, Onur Senturk, Tomin Vladimir, Villar-Rosàs and Vincent Morisset contribute to this collection.

You can find the dvd with all the movies/motion graphics included in OFFF 2011 Year Zero book published by Index Book, only available during the festival.